An AR step-by-step guide for a puzzle.
Some of our projects at IX
One of my early personal projects, I wanted to learn the UDK engine and it´s asset workflow.
Here, I got the opportunity to apply my competence within game development on the market research industry. With clients such as FMCG companies like Nestlé, Unilever etc. we performed quantitative, web-based user tests
Part of the core team at the launch of the computer game “Showdown Effect”. I was responsible for mocking up levels and prototyping art assets. During the alpha version I had the responsibility
As an intern in Lyon, France, I was responsible for designing various areas in the game “Test Drive Unlimited 2”. Making sure areas were more intriguing and aligned with the other areas inside
A school project I did, building a highpoly and focusing on hardsurfaces.